Tuesday, 16 January 2024
Wednesday, 18 October 2023
Wednesday, 20 September 2023
Squire is now on itch.io
Here you can play online or download Squire! For free
https://milordochimmy.itch.io/squire-html
An adventure game made in rpgmaker
Friday, 25 August 2023
Ebook Realm Builder Roleplaying Game
Doing a promotion of buy Realm Builder gane to get a free ebook. It adds classes, stats, and character creation. Scenarios add win conditions and new map objectives.
The email is refinedcardboard@gmail.com if you want to purchase. Buy minimum 2 starter decks to get free ebook
Tuesday, 18 July 2023
Wednesday, 12 July 2023
Monday, 12 June 2023
Wednesday, 31 May 2023
Monday, 1 May 2023
Saturday, 4 March 2023
Squire! Update
Play online:
https://www.newgrounds.com/portal/view/875352
Or download to save game progress locally: Google drive link:
https://drive.google.com/file/d/1tA3_5XBQtbvIv4lJ0vkB1kmvv69MZOQT/view?usp=sharing
Thursday, 2 March 2023
Squire Devlog part 2
Chimmy: Being a knight means you have to protect people. The people of Albenset, it is your responsibility to protect them. Can you feel it? The gratitude towards them?
Gained the ability Protect!
Now there is something you should know: you can keep your current class and still be a knight, as there are various magic users and clerics working as knights.
Yes
No
Think things over then,
To do:
Make parallax map of church
Autonomous movement of enemy mobs toward player can increase in speed in later levels
Deck editor
Add basic cards tab
+1 Air element token
+1 Water element token
+1 Food card
+1 Arrows card
Repair
What are fun gameplay loops/things
Approaching enemies
Flying sword
Flying axes
Flying knives
Pokemon “Gyms” for earth, air, water, and fire
Looking how to make Blight state stacking. A plugin someone made can make “worsening poison” that gets worse when the victim is damaged. As it stands RPG maker does not let you stack a buff.
I wanted it to be Each hit that applies Blight of 1% maximum health reduction, but I settle for %1 percent health reduction, going away after 99 steps
Elemental Resistances and weaknesses
Plants Weak to fire and ice, strong vs water and earth
Ice weak to fire
Demons and undead resistant to dark and weak to light
23/02/2023
Learned the importance of naming switches
Buffed Magician
Buffed Flower Sister
Made cutscene
Released as .zip file on google drive
Made credits scene after Dragon quest so now I am thinking of how to make it even longer and better. Perhaps a new area opens up such as some hills move to reveal a new path.
There could be an expedition that takes you to a new area or they could go to the Island of 1000 traps
Identify where monster encounters need to be fine tuned, i.e lower encounter rate near start screen, or make certain parts harder.
Changed paralysis so that is lasts 50-100 turns and wears off after 100 steps instead of after battle.
Dispel Herb now also removes Blight and Burn
Realm Builder adaptation that takes notes from final fantasy tactics. Most action occurs in the overworld.
In this version you would want a hand screen or hotkey bar at the bottom, so that you don't have to open up menu then hand every time.
Special ability Extended duel: enters battle screen and you can keep attacking. Perhaps warrior or knight uses this?
What about a version where instead of visible slots the cards just appear at the bottom and can be pressed with number keys?
Card script if in deck go to hand.
Draw phase
Run Draw
Draw script: if the top card in the deck:
Go to hand
Deck is a list of cards where the order they are in matters. 1 is the card on the top, 2 is the second on top, and so on.
Shuffle script: randomize the "list" of the deck
1.1 Changes
More help tips
Inn added Near necro lair
Items that boost crit rate, accuracy, and mana regen added
Astral Realm zone
Abandoned Lands zone
Infernal Realm zone
Base upgrade segment
Voice acting: For Blump’s voice I want to do something close to my natural voice, thinking something like Alucard from SOTN
Milordo Chimmy’s voice kind of like Deckard Cain but more grating and annoying in someparts
How to make voices of ambassadors and other NPCs be good instead of just doing Choose Goose voice
Fixed problem that kept players from leaving the castle: a wall tile that looks identical to a floor tile, 4 gold squares, was used as the exit. This could be used for an annoying puzzle where the player has to walk around through identical
Revised To Do List 28/02/2023
Music for different battles
Puzzles
Enemies added: Berzerker, Skybones, Kelpie, Taylor’s Bane, Psycho Lizard, Goreslash, Beltorian,
riddles
Custom animations such as have my art fade in then out for a spell being cast
Found Effekseer, a program that makes special effects for RPG Maker. It comes with some good animations
Got riddles to work:
Higher level bosses have state resistances
Tuesday, 28 February 2023
Squire! Devlog: a game made in RPG Maker
This is my dev notes for the game. Some references to making a card game, which is ongoing
TP Man
I want TP… hehehe… TP for my bunghole!
Give TP?
Yes
No
If yes: I am cornholio!
You got: Astral TP
No: hehehehehe
Other Astral TP gain situations:
Tp Preservation Man
In a bathroom stall someone is sitting there. They ask help, if you activate on that door it says
“I could use a hand, do you have any TP?”
Yes: Finally, I can leave. I waited an eternity for someone to give a hand so I would not have to… use my hand. Take this.
You got Astral TP!
If no:
You can’t spare 1 square?
Also you can buy it from 1 person for 6900
Making-a-minion-summoning-boss
Artificer making items with TP
Conjurer can summon with TP
Classes
Chef: Can use TP to make meals, which are consumed without need of action
Skill Serve: Ally heals, scales with m.attack
Sage:
Summon Earth ally
Passive improved meditation
Magic Smith
He holds the veil together
Each day he repairs it more
Bring him ingredients to repair the veil more
Bring him food
Ringo voice?
Do you want to protect people or become powerful?
Traits - State Rate
Increase Poison chance
Increase Paralysis Chance
Increase Blind Chance
Increase Sleep Chance
Orc wants 30% of the gold = Reduce gold earn by 30% passive trait
You can walk up the crack in a wall, and start walking up ledges because of it.
“I stay here to ensure the veil is not broken. Who knows what is on the other side…”
What could possibly happen?
Well there are all these mysterious entities, and some of them worship powerful beings from these other dimensions. Take the fae for example. There is one fae realm of darkness called Dresful.
How do you do that?
Tips?
“Did you know if you walk around long enough monsters will attack you? What’s this whole world coming to… I guess you could say this whole thing is driving me up the wall.”
“Did you know you can walk up the crack in a wall? What the hell kind of sense does that make?”
Characters
Australian accent
What if the hand is just another inventory? As in dealt with the same way in battle as inventory. You randomly get the cards. Glove lets you use the hand
17/02/2023. Trying to put magician pixel art in as sprite.. Does not work as 7x7 pixel
Friday, 24 February 2023
New RPG game Squire!
A free game I made in RPG maker.
Play as a squire who aspires to be a knight in this classic rpg with themes of fantasy, humor, and adventure. Explore, forage for plants, and battle.
Link to the game on Newgrounds:
https://www.newgrounds.com/portal/view/875352
Thursday, 2 February 2023
Wednesday, 18 January 2023
Realm Builder on Tabletop Simulator
You can try Realm Builder as a mod on the Steam Workshop for Tabletop Simulator:
https://steamcommunity.com/sharedfiles/filedetails/?id=2889980382
Big Update: Free demo of Roleplaying Game Books
Roleplaying game version of Realm Builder has been made. A more in depth and more strategic version that has you making a character and adding to your character sheet. See Google drive link for Player handbook and Director's Guide:
https://drive.google.com/drive/folders/1vTUyArpI8X7K55iNc1gsE30B4u6blkR1?usp=sharing
Realm Builder Rules
In Realm Builder you battle with other players on a tabletop using cards and miniatures. The aim of the game is to restore your power to it's former glory, which is represented by playing cards from your deck on to the map.
The land of Albenset is a place where magic and the elements are an everyday part of life. Albenset is also your homeland as a protagonist in Realm Builder. It is your birthright as someone born in Albenset to harness the power of the cards. Cards in Albenset are not just physical objects, they are magical artifacts which can absorb things in to them, effectively trapping something within.
Albenset is a desolate land rife with poverty, the peasants there are only payed 1 booster pack a month. The redeeming quality of this place is the convenience that comes from card magic. You and other inhabitants have struck up a living through the sacred tradition of deck construction, with some techniques being passed down generation to generation. Some clans fill their decks with monsters and weapons while others focus on spells.
Sadly not all nations are adept at using card magic like Albenset. Your homeland is often the target for raids and attacks of extreme prejudice because of it's misunderstood nature. Outsiders will typically know little or nothing about the ways of an Albensetian other than to watch out for what they do with their cards. Despite the continuous raiding, Albenset is well defended on the account of the populace being able to summon some monster or tool to aid in various situations. Albensetians often build a deck to be able to deal with whatever life throws at them.
Even non-spellcasters use cards to store weapons, armour and other goods. Because of the usefulness of this ability, trading posts are common here. Albenset is an anarchistic nation where the people generally agree to not absorb other people in to cards against their will. A stone sculpture of a house of cards was erected to commemorate the generally agreed upon rule after several territories banded together against Albenset, condemning their magical atrocities. The spell for absorbing people has been forbidden ever since.
The kinds of magic people focus on in Albenset are conjuring and creating to summon something near them. Some people use effects from their cards to change an object in to something else, and these people are called transmuters. Whether a person has more talent for conjuring or transmuting can determine their profession, while most card users research how to use elements to cast spells. You have the ability to absorb things in to a card, such as elemental energy, wealth and food. Residents of Albenset adapted by gaining this absorb ability to add cards to their decks, having a tactical advantage by increasing chances of drawing a particular card.
Rules
The cost of a card is indicated by the numerical values written on it. There may even be additional costs involved in playing the playing of card, such as using your action. The values are wealth and elements. Your elements replenish at the start of your turn.
You as a character have a physical representation in the game world such as a miniature and a card you choose to be your self that you select to play as before the game starts. You can be any unit card except one that costs more than 7 combined wealth and elements (unless players agree to forego this rule to be dragons or whatever.) When you play a card the effect originates from your miniature on the map. The amount of cards you can hold in your hand is 7, discarding down to this amount at the end of your turn. Deck size is only limited to how many cards you can physically shuffle. Your starting hit points is 9 plus your card's hit points (each point of Size gives you 1 hit point). When you summon a unit or an object it appears in a square next to you.
Decide who goes first randomly. Place 1 Earth, 1 Air, 1 Water and 1 Fire beacon on to the map. These beacons have 2 hit points and are a source of their respective elemental type. Start game with 7 cards in hand. Mulligan or begin game. To mulligan: set aside any amount of cards from your hand and draw that many from the deck. Then mulliganing again costs 1 more card each time. After turn start draw 1 card per turn, yet do not draw if you go first. You lose when the miniature representing your self is destroyed or if you go to draw a card and your card representing yourself is not on the map. If you have zero cards in the deck and must draw, the card representing yourself is drawn to the hand, taking you off the map and discarding all cards attached to you. If you must draw a card while you are not on the map, you lose the game.
You may only have 4 copies of non-basic cards in the deck.
You can use 1 action per turn and move once per turn. Speed stat = how many squares you can move per turn. Possible actions:
Attack to do unarmed damage equal to your Agility stat
Absorb to put 1 element or 1 food in to a card, which is then shuffled in to the deck. Absorb an element from a source of that elemental type such as an Earth beacon.
Party Casting: another unit in your party may use your elements this turn.
Research: pay 1 wealth to go up in a research tree
Trade: you can give objects to adjacent units this turn
Units in your party can absorb cards to the deck for you. You can have units in your party play cards from your hand if they have the qualifications.
Food heals you when consumed. You can put on or take off 1 item from an inventory slot of feet, chest, legs, head, amulet, bracelet and accessory once per turn.
When you go to play a card and it is no longer possible to play that card because conditions have changed, it is sent directly to the graveyard.
Map Objectives: When placing terrain on the map before game start you may place a card from the top of your deck face down on top of terrain, making it into an objective. Contest objective by ending turn on it. Be the only player holding objective for 4 turns to add card to hand.
Map objective may include a house, a fountain, a hill, e.t.c.
Treasure chests can also be placed at an objective. Open chest for 10 Wealth.
Open chest by force: Get 6 or higher by rolling 1 for each 1 Guts you have
Open chest by smarts: Get 6 or higher by rolling 1 for each 1 Intuition you have
There is no maximum to placed objectives.
Connection Rule: When you summon something, if you cannot put it in a square next to you, summon it as close as possible and adjacent to a unit in your party if possible.
Syntax of You: Cards saying “you” refer to caster or unit card is on. A plot device card you put on a unit could read +1 Speed, +1 Agility, which would provide the bonus to the unit it is on. If another unit in your party casts a spell from your hand “you” means caster instead of you.
Stat System
Size: Gives 1 hit point for each 1 Size
Speed: Can move 1 square on your turn for each 1 Speed
Guts: Stat for defending against magic. Also gain +5 kilograms carrying capacity for each 1 Guts.
Agility: Represents physical strength and alacrity. Add Agility to your melee attacks. Unarmed does Crush type damage equal to your Agility.
Wit: Add Wit stat to ranged attacks.
Intuition: The measure of your magical ability. Read books more efficiently and have your spells be more powerful.
You can carry 30 kilograms before you are encumbered, which halves your Speed, rounded up.
Card Types
Unit: a monster you summon from the hand
Wealth: 10 wealth is free to play from the hand. 22 wealth costs 10 wealth to play, 34 wealth costs 20, 46 wealth costs 30, and 58 wealth costs 40.
Wealth is used to summon monsters or play other cards such as objects.
Elements: the 4 basic elements are Earth, Air, Fire and Water. Light, Dark, Ice and Metal energy can be gained as elements as well. Play element token card from the hand to permanently go up 1 of that type. Regain your spent elements at start of turn.
Spell Speed: play a spell anytime, even in response to another card. Action, Whole Turn, and Telegraphed type spells can only be played on your turn. The most recently played card resolves first if multiple cards are about to resolve.
Spell Casting Speed: Action requires your action as an additional cost.
Spell Casting Speed: Whole Turn requires your action and that you do not move as an additional cost.
Spell Casting Speed: Telegraphed requires you start casting at the start of your turn, your action, that you do not move, and finishes casting at the start of your next turn.
Plot Device: a type of card that stays on a unit, object, or location.
Buildings: structures that summon on to the map. Buildings take 1 less damage from Crush, Cut, and Slash damage types.
Plant: Cannot move. Gain action: photosynthesis. If damaged, you can photosynthesize to take in light. Put a heal token on plant, then if there are 3 tokens remove them all and heal 1 hit point.
Carnivores and Herbivores: carnivores can only eat meat and meals, herbivores can only eat plant food.
Object Type Units: a mechanical being such as a robot. Can not eat food to heal, yet can regain hit points from the Repair card.
Basic: has no rarity symbol (triangle, star, or circle) and a deck can contain any amount of a single basic card.
Protagonist: a unit designed to be a character you play as or a key figure in your deck.
Animal: Cannot use weapons or shields
Aquatic: Can move in deep water, but not on land
Amphibian: Can move in deep water
Game Formats:
Check Yourself:
Self is 10 hit points
Self is a unit + 9 hit points
Wealth limit of the unit you play as is 30 Wealth, past this players must agree
1v1, 2v2, 3v3
V.I.P mode: one very important person on your team must be kept alive or your team loses
Serial Killer: the player with the most player kills wins
Campaign: Each player has points to buy cards that start the game on the map. Players agree on a set amount of wealth and element tokens to buy cards with and can be played without cards.
Chaos Realm: classic free for all. Everyone draws from a single deck. Shared elemental beacons, deployed at random. Including Light and Dark beacons. Design deck based on multiplayer fun.
Terrain: Players take turns deploying scenery, models and structures on the map starting with the player who goes first.
Tournament Bracket: Players go against each other to be champion of the tournament in an elimination style bracket or “round robin” style where the losers can face each other to increase ranking
World
Armour: Some objects have hit points in the form of armour. Armour is deducted from your hit points before health can be damaged. Wearing an object that gives armour in the feet, chest, legs and head slots causes you to take 1 less damage from Crush/Cut/Slash types of damage. Opponent chooses what to remove armour from first.
Fire: if you start or end your turn in a square with fire in it you take 1 point of fire damage. Can be placed in occupied squares. Remove fire from game at end of turn if it if it did no damage this turn or last turn.
Even though structures take 1 less damage from all types, fire damage is able to deal 1 damage if it damages that square at start of and end of turn, and if fire damages a structure, it creates a fire in an adjacent square of that structure chosen at random at end of turn if that fire is still present.
Every 1 square of water removes 1 square of fire, taking both out of the game.
Water: You can move in water 1 square deep if it is to a square without water. A square of water always moves down to the lowest square possible, going in to an adjacent square if it is lower at the end of each turn. If you are in a square of water that moves you can try to stay in current square by rolling 1d6 for each 1 Guts you have. If you roll higher than the amount of squares of water in that body of water you can stay, other wise you must go with the flow. You may also choose to go with moving water. At the start of each of your turns if you are underwater: place a breath token on your self, then take 1 water damage for each breath token you have more than your Guts stat.
Fly: the ability to soar or levitate up, even diagonally. A unit that falls more than 3 squares takes 1 crush type damage for every square beyond the 3rd.
Stacks: Multiple of an object or unit can occupy a square, as indicated on the card by Arrows x10 meaning there are 10 arrows in 1 card, and so on. To stack things yourself spend 1 Speed on your turn to divide or add to your stack in any denomination. A unit may leave a stack to move to an adjacent square by using 1 Speed.
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Doing a promotion of buy Realm Builder gane to get a free ebook. It adds classes, stats, and character creation. Scenarios add win conditio...



























